![]() Humanoid.Value = Humanoid.Value + ScaleĮdit: If you want to scale the head a bit bigger, you can take it out of the for loop, calculate it separately, and just apply a multiplier to Scale before adding it to the Head scale value. Along with this avatar character, Roblox represents users. All Roblox users are associated with an account-based avatar character. local Properties = įor _, property in pairs(Properties) do -fixed Characters can range between basic characters, like a simple non-player character (NPC), or avatar characters, which are user-controlled models that include advanced features for movement, animation, and cosmetics. outlaster player (jk) Three Words to Describe You: shy, sarcastic, and small. Other than this, I would use a for loop with all the properties from the humanoid in a table of strings. Explore 50+ integrations that make your day-to-day workflow more efficient. If you find this confusing with changing properties, remember that you should just reference the object that possesses the property, not the property itself, so that you get a reference and not a value passed to the variable. Humanoid.-].Value = Humanoid.-].Value + Scale Learn to use variables to shorten your code! All your declarations that start with .Humanoid could be shortened to just a single word, such as Humanoid, with a variable assignment.Į.g: local Humanoid = .Humanoid I know another script could possibly handle the scaling but this seems a bit hacky and there must be another option. >= 6Īlright so what I want is to know if there’s a more effective version of this script that changes all of the values of the scales instead of putting a seperate line in for each change, and I want to be able to scale the head a bit bigger or else the head will look unusually small if scaled to the same as the other values. MouseButton1Down:Connect(function(clicked) ![]() Sorry for the vague title but a more accurate one would be stupidly long local Scale = 0.1
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